April 23, 2014

A 3D procedurally created maze

I have finally done it! Today I finished implementing my brand new maze-generating algorithm into Unity, and with the work Thomas did we are now able to model it as a single mesh! The code is now in C#, interacting with Boo, and all completed with Unity.

As of now, we can create a new game using a menu, get thrown into a randomly generated (empty as of now) maze , walk around with our character, and slash with our sword or shoot with our bow and arrow.

It has truly been great seeing how seemless our code worked together, and how few post-implementation fixed that had to be done.

The result (ignore the monotone look and textures) can be seen on the picture below:


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